using Config;
using Entity;
using UnityEngine;

namespace Map.MapObject.Building
{
    /// <summary>
    /// 科学机器
    /// </summary>
    public class ScienceMachine : BaseBuilding
    {
        public override bool DoHit(Actor actor, float dir)
        {
            return false;
        }

        public override void Hurt(ItemWeaponInfo weapon)
        {}


        protected override void Dead()
        {
        }

        public override bool CollisionDetectionOnPreview(LayerMask layerMask)
        {
            return CapsuleCollisionDetectionOnPreview(layerMask);
        }

        public override void OnSelect()
        {
        }
    }
}